Sunday, September 22, 2013
Descent 2nd Edition
My friend Jon visited http://boardgamegeek.com and came across a relatively new game, called "Descent: Journeys In the Dark" which is in it's 2nd edition.
Click to read my impressions.
Posted by Dan at 2:56 PM 4 comments:
Tuesday, September 3, 2013
The Xbox One Feature I'm Most Envious Of
That's not to say however, that there aren't some features or functionality that I wish were on my black box of choice. The localized rumble triggers in the XBox One controller seem very cool (though I've heard that the rumble tech in the PS4 controller, while not trigger focused, has been improved to the point of being able to simulate weight transfer...we'll see if that's true or marketing dream weaving). I also like the precise engineered look of the thumb sticks.
But really, what stands out to me isn't a feature, but a design choice. It's the buttons. I can't look away from those beautiful jewels of X, Y, B, and A. 3D letters forever suspended in space...colors that make them appear to actually be glowing against the deep black space void them. They're gorgeous.
Yeah, I know the 360 had similar translucent buttons. But whereas those looked "toyish" these babies just scream class.
Well done, MS. Well done indeed.
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