Friday, November 15, 2013
I already have Battlefield 4 and Killzone: Shadow Fall sitting among my other games ready to get loaded onto the machine. Now...If it would only show up.
Posted by Dan at 7:58 AM 1 comment:
Sunday, September 22, 2013
Descent 2nd Edition
My friend Jon visited http://boardgamegeek.com and came across a relatively new game, called "Descent: Journeys In the Dark" which is in it's 2nd edition.
Click to read my impressions.
Posted by Dan at 2:56 PM 4 comments:
Tuesday, September 3, 2013
The Xbox One Feature I'm Most Envious Of
That's not to say however, that there aren't some features or functionality that I wish were on my black box of choice. The localized rumble triggers in the XBox One controller seem very cool (though I've heard that the rumble tech in the PS4 controller, while not trigger focused, has been improved to the point of being able to simulate weight transfer...we'll see if that's true or marketing dream weaving). I also like the precise engineered look of the thumb sticks.
But really, what stands out to me isn't a feature, but a design choice. It's the buttons. I can't look away from those beautiful jewels of X, Y, B, and A. 3D letters forever suspended in space...colors that make them appear to actually be glowing against the deep black space void them. They're gorgeous.
Yeah, I know the 360 had similar translucent buttons. But whereas those looked "toyish" these babies just scream class.
Well done, MS. Well done indeed.
Saturday, July 13, 2013
The Last of Us: Release Impressions (Single Player)
Hey everybody, there isn't just one AAA game this year revolving around a gun-for-hire and a job that ends up being a girl in need of some saving. Naughty Dog, the developers behind the Uncharted series on PS3 have bravely chosen to release a post-PS4-announced, new IP that proves that they can still squeeze some magic out of current-gen hardware.
In doing so, they've set upon the gaming community a title that is a clear evolution of the adventure game genre and one of the highest rated games not just of this year, but of this console generation.
Wednesday, June 26, 2013
Microsoft Reverses DRM and Always Online Policies for Xbox One
Friday, June 14, 2013
Microsoft Could Have Taken a Page from Another Major Competitor for Xbox One Positioning
I'm pretty firmly a Sony guy, I'll admit that. But that's not to say I'm not interested in the Xbox, the games I never really get to play, and some of it's services. I kept a close tab on their two recent press conferences, the world-wide reveal, and the E3 press conference.
A lot of criticism hasn't been solely on the lightning rod features such as a more complicated software licensing model for purchased games or the online requirement (which by the way, they're right, and isn't a big deal...it also has HDMI as your only output and I don't see people complaining about a HDTV requirement), but much of the criticism has been on messaging.
It's no secret that MS has been looking into how the Xbox can be a central entertainment hub for the living room and when looking back to the initial reveal of the Xbox One a few weeks ago in May, I was thinking that maybe they could have taken a page or two from Steve Jobs' playbook.
Wednesday, May 22, 2013
Microsoft Introduces the Xbox One
They're taking some flack about not highlighting the gaming aspects during their press conference, but as I'm writing this, I have to admit that it's an interesting proposition. It really does seem to be a revolutionary way to marry various media in the living room, and doing so ahead of the oft-rumored Apple iTV.
With the Xbox One, you can switch between live television, movies, the internet, and games as effortlessly as you do on your portable devices.
That being said, much of what they showed off; checking fantasy sports stats during a game, or taking a quick Skype call, or browsing the web to look up a fact about the show you're watching, the user is already doing with their mobile device. The "Second Screen" evolution of how we watch TV is already upon us, and trying to reel those screens back onto the television makes a major assumption...that everyone watching wants to see those fantasy stats and web page too.
TV's are the centerpiece to a media room. A shared centerpiece. Whereas mobile devices are highly personal devices where we can humor our own unique distractions during a loading screen (which seem to be disappearing anyways) or a commercial break, pasting it up on the shared screen may be an unwelcome annoyance to everyone else in the room. Sure when you're gaming alone, it will be nice to check the score of the playoff series going on in the back ground, but I'm not sure that would work so well for regular TV consumption with your family and friends.
Microsoft did mention that they have 16 exclusive games set for the Xbox One's first year, of which 8 will be new IP, so there's some great promise there, but it looks like we'll have to wait for E3 to see if those are games that will drive sales for the new console.
Xbox One is set to release later this year.
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